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Outguess

GamePre-release

Rock-paper-scissors with numbers — and a daily puzzle where both hands are face up.

Outguess — duel screen with both hands open
Duel
Outguess — the daily puzzle board
Daily board
Outguess — puzzle list
Puzzles
Outguess — the gauntlet run
Gauntlet
01

What it does

The rules take ten seconds: fire beats ice, ice beats water, water beats fire; same type, higher number wins. That is all of it.

What makes it hard is that both hands are face up. You can see every card your opponent holds, and they can see yours. Nobody is hiding anything, so exactly one job is left — read the order, and decide which round you are willing to lose.

The daily puzzle

One board a day, the same for everyone, one submission. Their five cards are laid out in a fixed order and you decide how to answer them. The result is shared as five squares and a score: you share the grid, not the answer.

Campaign, gauntlet and friend duels

The ladder runs 100 levels across seventeen personalities — the Mirror copies the type you last played, the Miser never wastes a seven, the Sphinx will not repeat a value. Climbing does not make the opponent stronger, it makes the board harder: a value gets banned, a specific card is removed, a clock goes on the round, or the opponent is dealt extra cards. The gauntlet is a separate mode — a run where your cards are the clock, and a win streak brings a used card back into the pool. For a friend duel you create a room and share a six digit code.

02

How it works

The game is written in React Native with Expo. The rules, the match state machine and the solver sit in their own pure TypeScript packages; the server is Fastify and PostgreSQL, and daily pool generation and scoring run there.

The daily board is not picked at random

Every daily board is filtered so that a perfect sweep is impossible and exactly one ordering is best. A solver that solves the game by backward induction does that filtering — each candidate board is solved, and the ones that fail the condition are thrown away.

The point is to make sure the interesting question is never “can I win them all” but “which round do I give away”. A randomly generated board cannot guarantee that.

Campaign opponents are personalities, not difficulty tiers

The personalities are behaviour patterns rather than difficulty steps: “never waste a seven”, “lead with fire”, “never repeat a value”. Beating one is about noticing the habit, not about reacting faster. The difficulty comes from the constraint placed on the board rather than from the opponent’s reflexes — the same personality on a board where sevens are banned is a completely different problem.

The only thing you can buy is Pro

No card packs, no loot boxes, no second currency, no real-money prizes. A one-time Pro unlock removes ads and opens the full analysis of any hand with its exact optimal line, the daily archive, unlimited puzzles and your statistics.

Decision · the daily board

Every daily board goes through the solver. A random board is sometimes trivial and sometimes unwinnable, and both break the daily format, because everyone plays the same board and gets one shot at it.

The cost is that generation is not cheap — each candidate board has to be solved. What you buy with it is a guarantee that every day is interesting.

Decision · sharing

You share the grid, not the answer. A result is five squares and a score: no spoilers, no solution, nothing that ruins the puzzle for the next person.

That is the condition for a daily puzzle to work at all — if what gets shared gives the answer away, sharing kills the game.

03

Architecture

Client
React Native · Expo
Solver
TypeScript
API
Fastify
Data
PostgreSQL · Prisma
Status
Finished, pre-release (closed testing)
Modes
Daily puzzle, a 100-level ladder, gauntlet, friend duel
Rules
A 15 card deck (3 types × values 3-7). Fire > ice > water > fire; same type, higher number wins. A duel goes to the first player to take 3 rounds
Monetisation
A one-time Pro unlock; no card packs, loot boxes or second currency
Languages
Turkish and English
04

Frequently asked

What are the rules?

Fire beats ice, ice beats water, water beats fire. When two cards of the same type meet, the higher number wins. That is the whole rule set — the difficulty is not in the rules but in both hands being face up.

Why is the daily board the same for everyone?

That is what the daily puzzle format requires: the same board, one submission, comparable results. Each board is filtered through a solver so that a perfect sweep is impossible and exactly one ordering is best.

Does sharing my result give the answer away?

No. What gets shared is five squares and a score; it does not reveal which card you played when. You can share without spoiling it for anyone.

Are there card packs or loot boxes?

No. There are no card packs, loot boxes, second currencies or real-money prizes. The only purchasable thing is a one-time Pro unlock.

When will it be released?

It is finished and in the pre-release stage, currently in closed testing. The App Store and Google Play links will be added to this page once it ships.

05

Other projects

built by the same hand
06

Contact

Got something similar?

I build products from idea to store release. Reach me by e-mail.